Interface SpriteSheetOrBuilder

  • All Superinterfaces:
    com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    SpriteSheet, SpriteSheet.Builder

    public interface SpriteSheetOrBuilder
    extends com.google.protobuf.MessageOrBuilder
    • Method Detail

      • getFormat

        String getFormat()
         Format type. The default is `jpeg`.
        
         Supported formats:
        
         - `jpeg`
         
        string format = 1;
        Returns:
        The format.
      • getFormatBytes

        com.google.protobuf.ByteString getFormatBytes()
         Format type. The default is `jpeg`.
        
         Supported formats:
        
         - `jpeg`
         
        string format = 1;
        Returns:
        The bytes for format.
      • getFilePrefix

        String getFilePrefix()
         Required. File name prefix for the generated sprite sheets.
        
         Each sprite sheet has an incremental 10-digit zero-padded suffix starting
         from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
         
        string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
        Returns:
        The filePrefix.
      • getFilePrefixBytes

        com.google.protobuf.ByteString getFilePrefixBytes()
         Required. File name prefix for the generated sprite sheets.
        
         Each sprite sheet has an incremental 10-digit zero-padded suffix starting
         from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
         
        string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
        Returns:
        The bytes for filePrefix.
      • getSpriteWidthPixels

        int getSpriteWidthPixels()
         Required. The width of sprite in pixels. Must be an even integer. To
         preserve the source aspect ratio, set the
         [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
         field or the
         [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
         field, but not both (the API will automatically calculate the missing
         field).
        
         For portrait videos that contain horizontal ASR and rotation metadata,
         provide the width, in pixels, per the horizontal ASR. The API calculates
         the height per the horizontal ASR. The API detects any rotation metadata
         and swaps the requested height and width for the output.
         
        int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];
        Returns:
        The spriteWidthPixels.
      • getSpriteHeightPixels

        int getSpriteHeightPixels()
         Required. The height of sprite in pixels. Must be an even integer. To
         preserve the source aspect ratio, set the
         [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
         field or the
         [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
         field, but not both (the API will automatically calculate the missing
         field).
        
         For portrait videos that contain horizontal ASR and rotation metadata,
         provide the height, in pixels, per the horizontal ASR. The API calculates
         the width per the horizontal ASR. The API detects any rotation metadata
         and swaps the requested height and width for the output.
         
        int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];
        Returns:
        The spriteHeightPixels.
      • getColumnCount

        int getColumnCount()
         The maximum number of sprites per row in a sprite sheet. The default is 0,
         which indicates no maximum limit.
         
        int32 column_count = 5;
        Returns:
        The columnCount.
      • getRowCount

        int getRowCount()
         The maximum number of rows per sprite sheet. When the sprite sheet is full,
         a new sprite sheet is created. The default is 0, which indicates no maximum
         limit.
         
        int32 row_count = 6;
        Returns:
        The rowCount.
      • hasStartTimeOffset

        boolean hasStartTimeOffset()
         Start time in seconds, relative to the output file timeline. Determines the
         first sprite to pick. The default is `0s`.
         
        .google.protobuf.Duration start_time_offset = 7;
        Returns:
        Whether the startTimeOffset field is set.
      • getStartTimeOffset

        com.google.protobuf.Duration getStartTimeOffset()
         Start time in seconds, relative to the output file timeline. Determines the
         first sprite to pick. The default is `0s`.
         
        .google.protobuf.Duration start_time_offset = 7;
        Returns:
        The startTimeOffset.
      • getStartTimeOffsetOrBuilder

        com.google.protobuf.DurationOrBuilder getStartTimeOffsetOrBuilder()
         Start time in seconds, relative to the output file timeline. Determines the
         first sprite to pick. The default is `0s`.
         
        .google.protobuf.Duration start_time_offset = 7;
      • hasEndTimeOffset

        boolean hasEndTimeOffset()
         End time in seconds, relative to the output file timeline. When
         `end_time_offset` is not specified, the sprites are generated until the end
         of the output file.
         
        .google.protobuf.Duration end_time_offset = 8;
        Returns:
        Whether the endTimeOffset field is set.
      • getEndTimeOffset

        com.google.protobuf.Duration getEndTimeOffset()
         End time in seconds, relative to the output file timeline. When
         `end_time_offset` is not specified, the sprites are generated until the end
         of the output file.
         
        .google.protobuf.Duration end_time_offset = 8;
        Returns:
        The endTimeOffset.
      • getEndTimeOffsetOrBuilder

        com.google.protobuf.DurationOrBuilder getEndTimeOffsetOrBuilder()
         End time in seconds, relative to the output file timeline. When
         `end_time_offset` is not specified, the sprites are generated until the end
         of the output file.
         
        .google.protobuf.Duration end_time_offset = 8;
      • hasTotalCount

        boolean hasTotalCount()
         Total number of sprites. Create the specified number of sprites
         distributed evenly across the timeline of the output media. The default
         is 100.
         
        int32 total_count = 9;
        Returns:
        Whether the totalCount field is set.
      • getTotalCount

        int getTotalCount()
         Total number of sprites. Create the specified number of sprites
         distributed evenly across the timeline of the output media. The default
         is 100.
         
        int32 total_count = 9;
        Returns:
        The totalCount.
      • hasInterval

        boolean hasInterval()
         Starting from `0s`, create sprites at regular intervals. Specify the
         interval value in seconds.
         
        .google.protobuf.Duration interval = 10;
        Returns:
        Whether the interval field is set.
      • getInterval

        com.google.protobuf.Duration getInterval()
         Starting from `0s`, create sprites at regular intervals. Specify the
         interval value in seconds.
         
        .google.protobuf.Duration interval = 10;
        Returns:
        The interval.
      • getIntervalOrBuilder

        com.google.protobuf.DurationOrBuilder getIntervalOrBuilder()
         Starting from `0s`, create sprites at regular intervals. Specify the
         interval value in seconds.
         
        .google.protobuf.Duration interval = 10;
      • getQuality

        int getQuality()
         The quality of the generated sprite sheet. Enter a value between 1
         and 100, where 1 is the lowest quality and 100 is the highest quality.
         The default is 100. A high quality value corresponds to a low image data
         compression ratio.
         
        int32 quality = 11;
        Returns:
        The quality.