Class CompensationInfo.CompensationRange.Builder

    • Method Detail

      • getDescriptor

        public static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
      • internalGetFieldAccessorTable

        protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
        Specified by:
        internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<CompensationInfo.CompensationRange.Builder>
      • getDescriptorForType

        public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
        Specified by:
        getDescriptorForType in interface com.google.protobuf.Message.Builder
        Specified by:
        getDescriptorForType in interface com.google.protobuf.MessageOrBuilder
        Overrides:
        getDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<CompensationInfo.CompensationRange.Builder>
      • getDefaultInstanceForType

        public CompensationInfo.CompensationRange getDefaultInstanceForType()
        Specified by:
        getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuilder
        Specified by:
        getDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilder
      • build

        public CompensationInfo.CompensationRange build()
        Specified by:
        build in interface com.google.protobuf.Message.Builder
        Specified by:
        build in interface com.google.protobuf.MessageLite.Builder
      • buildPartial

        public CompensationInfo.CompensationRange buildPartial()
        Specified by:
        buildPartial in interface com.google.protobuf.Message.Builder
        Specified by:
        buildPartial in interface com.google.protobuf.MessageLite.Builder
      • isInitialized

        public final boolean isInitialized()
        Specified by:
        isInitialized in interface com.google.protobuf.MessageLiteOrBuilder
        Overrides:
        isInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<CompensationInfo.CompensationRange.Builder>
      • hasMaxCompensation

        public boolean hasMaxCompensation()
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
        Specified by:
        hasMaxCompensation in interface CompensationInfo.CompensationRangeOrBuilder
        Returns:
        Whether the maxCompensation field is set.
      • getMaxCompensation

        public com.google.type.Money getMaxCompensation()
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
        Specified by:
        getMaxCompensation in interface CompensationInfo.CompensationRangeOrBuilder
        Returns:
        The maxCompensation.
      • setMaxCompensation

        public CompensationInfo.CompensationRange.Builder setMaxCompensation​(com.google.type.Money value)
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
      • setMaxCompensation

        public CompensationInfo.CompensationRange.Builder setMaxCompensation​(com.google.type.Money.Builder builderForValue)
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
      • mergeMaxCompensation

        public CompensationInfo.CompensationRange.Builder mergeMaxCompensation​(com.google.type.Money value)
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
      • clearMaxCompensation

        public CompensationInfo.CompensationRange.Builder clearMaxCompensation()
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
      • getMaxCompensationBuilder

        public com.google.type.Money.Builder getMaxCompensationBuilder()
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
      • getMaxCompensationOrBuilder

        public com.google.type.MoneyOrBuilder getMaxCompensationOrBuilder()
         The maximum amount of compensation. If left empty, the value is set
         to a maximal compensation value and the currency code is set to
         match the [currency code][google.type.Money.currency_code] of
         min_compensation.
         
        .google.type.Money max_compensation = 2;
        Specified by:
        getMaxCompensationOrBuilder in interface CompensationInfo.CompensationRangeOrBuilder
      • hasMinCompensation

        public boolean hasMinCompensation()
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
        Specified by:
        hasMinCompensation in interface CompensationInfo.CompensationRangeOrBuilder
        Returns:
        Whether the minCompensation field is set.
      • getMinCompensation

        public com.google.type.Money getMinCompensation()
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
        Specified by:
        getMinCompensation in interface CompensationInfo.CompensationRangeOrBuilder
        Returns:
        The minCompensation.
      • setMinCompensation

        public CompensationInfo.CompensationRange.Builder setMinCompensation​(com.google.type.Money value)
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
      • setMinCompensation

        public CompensationInfo.CompensationRange.Builder setMinCompensation​(com.google.type.Money.Builder builderForValue)
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
      • mergeMinCompensation

        public CompensationInfo.CompensationRange.Builder mergeMinCompensation​(com.google.type.Money value)
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
      • clearMinCompensation

        public CompensationInfo.CompensationRange.Builder clearMinCompensation()
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
      • getMinCompensationBuilder

        public com.google.type.Money.Builder getMinCompensationBuilder()
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
      • getMinCompensationOrBuilder

        public com.google.type.MoneyOrBuilder getMinCompensationOrBuilder()
         The minimum amount of compensation. If left empty, the value is set
         to zero and the currency code is set to match the
         [currency code][google.type.Money.currency_code] of max_compensation.
         
        .google.type.Money min_compensation = 1;
        Specified by:
        getMinCompensationOrBuilder in interface CompensationInfo.CompensationRangeOrBuilder