Interface KeyOrBuilder

  • All Superinterfaces:
    com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    Key, Key.Builder

    public interface KeyOrBuilder
    extends com.google.protobuf.MessageOrBuilder
    • Method Detail

      • hasPartitionId

        boolean hasPartitionId()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.datastore.v1.PartitionId partition_id = 1;
        Returns:
        Whether the partitionId field is set.
      • getPartitionId

        PartitionId getPartitionId()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.datastore.v1.PartitionId partition_id = 1;
        Returns:
        The partitionId.
      • getPartitionIdOrBuilder

        PartitionIdOrBuilder getPartitionIdOrBuilder()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.datastore.v1.PartitionId partition_id = 1;
      • getPathList

        List<Key.PathElement> getPathList()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         An entity path is always fully complete: *all* of the entity's ancestors
         are required to be in the path along with the entity identifier itself.
         The only exception is that in some documented cases, the identifier in the
         last path element (for the entity) itself may be omitted. For example,
         the last path element of the key of `Mutation.insert` may have no
         identifier.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.datastore.v1.Key.PathElement path = 2;
      • getPath

        Key.PathElement getPath​(int index)
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         An entity path is always fully complete: *all* of the entity's ancestors
         are required to be in the path along with the entity identifier itself.
         The only exception is that in some documented cases, the identifier in the
         last path element (for the entity) itself may be omitted. For example,
         the last path element of the key of `Mutation.insert` may have no
         identifier.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.datastore.v1.Key.PathElement path = 2;
      • getPathCount

        int getPathCount()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         An entity path is always fully complete: *all* of the entity's ancestors
         are required to be in the path along with the entity identifier itself.
         The only exception is that in some documented cases, the identifier in the
         last path element (for the entity) itself may be omitted. For example,
         the last path element of the key of `Mutation.insert` may have no
         identifier.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.datastore.v1.Key.PathElement path = 2;
      • getPathOrBuilderList

        List<? extends Key.PathElementOrBuilder> getPathOrBuilderList()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         An entity path is always fully complete: *all* of the entity's ancestors
         are required to be in the path along with the entity identifier itself.
         The only exception is that in some documented cases, the identifier in the
         last path element (for the entity) itself may be omitted. For example,
         the last path element of the key of `Mutation.insert` may have no
         identifier.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.datastore.v1.Key.PathElement path = 2;
      • getPathOrBuilder

        Key.PathElementOrBuilder getPathOrBuilder​(int index)
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         An entity path is always fully complete: *all* of the entity's ancestors
         are required to be in the path along with the entity identifier itself.
         The only exception is that in some documented cases, the identifier in the
         last path element (for the entity) itself may be omitted. For example,
         the last path element of the key of `Mutation.insert` may have no
         identifier.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.datastore.v1.Key.PathElement path = 2;