Interface KeyOrBuilder

  • All Superinterfaces:
    com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    Key, Key.Builder

    public interface KeyOrBuilder
    extends com.google.protobuf.MessageOrBuilder
    • Method Detail

      • hasPartitionId

        boolean hasPartitionId()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.privacy.dlp.v2.PartitionId partition_id = 1;
        Returns:
        Whether the partitionId field is set.
      • getPartitionId

        PartitionId getPartitionId()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.privacy.dlp.v2.PartitionId partition_id = 1;
        Returns:
        The partitionId.
      • getPartitionIdOrBuilder

        PartitionIdOrBuilder getPartitionIdOrBuilder()
         Entities are partitioned into subsets, currently identified by a project
         ID and namespace ID.
         Queries are scoped to a single partition.
         
        .google.privacy.dlp.v2.PartitionId partition_id = 1;
      • getPathList

        List<Key.PathElement> getPathList()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
      • getPath

        Key.PathElement getPath​(int index)
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
      • getPathCount

        int getPathCount()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
      • getPathOrBuilderList

        List<? extends Key.PathElementOrBuilder> getPathOrBuilderList()
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
      • getPathOrBuilder

        Key.PathElementOrBuilder getPathOrBuilder​(int index)
         The entity path.
         An entity path consists of one or more elements composed of a kind and a
         string or numerical identifier, which identify entities. The first
         element identifies a _root entity_, the second element identifies
         a _child_ of the root entity, the third element identifies a child of the
         second entity, and so forth. The entities identified by all prefixes of
         the path are called the element's _ancestors_.
        
         A path can never be empty, and a path can have at most 100 elements.
         
        repeated .google.privacy.dlp.v2.Key.PathElement path = 2;