Interface AudioInputOrBuilder

  • All Superinterfaces:
    com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    AudioInput, AudioInput.Builder

    public interface AudioInputOrBuilder
    extends com.google.protobuf.MessageOrBuilder
    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method Description
      com.google.protobuf.ByteString getAudio()
      Required.
      InputAudioConfig getConfig()
      Required.
      InputAudioConfigOrBuilder getConfigOrBuilder()
      Required.
      boolean hasConfig()
      Required.
      • Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

        isInitialized
      • Methods inherited from interface com.google.protobuf.MessageOrBuilder

        findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
    • Method Detail

      • hasConfig

        boolean hasConfig()
         Required. Instructs the speech recognizer how to process the speech audio.
         
        .google.cloud.dialogflow.v2beta1.InputAudioConfig config = 1;
        Returns:
        Whether the config field is set.
      • getConfig

        InputAudioConfig getConfig()
         Required. Instructs the speech recognizer how to process the speech audio.
         
        .google.cloud.dialogflow.v2beta1.InputAudioConfig config = 1;
        Returns:
        The config.
      • getConfigOrBuilder

        InputAudioConfigOrBuilder getConfigOrBuilder()
         Required. Instructs the speech recognizer how to process the speech audio.
         
        .google.cloud.dialogflow.v2beta1.InputAudioConfig config = 1;
      • getAudio

        com.google.protobuf.ByteString getAudio()
         Required. The natural language speech audio to be processed.
         A single request can contain up to 1 minute of speech audio data.
         The transcribed text cannot contain more than 256 bytes for virtual agent
         interactions.
         
        bytes audio = 2;
        Returns:
        The audio.